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Unreal Engine C++ API Reference > Editor > AddContentDialog > FLocalizedTextArray
References
Module | AddContentDialog |
Header | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h |
Include | #include "FeaturePackContentSource.h" |
const FString & GetTwoLetterLanguage&40;&41; const
Remarks
Gets the iso 2-letter language specifier for this text.