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Unreal Engine C++ API Reference > Editor > AddContentDialog
Inheritance Hierarchy
- IContentSource
- FFeaturePackContentSource
References
Module | AddContentDialog |
Header | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h |
Include | #include "FeaturePackContentSource.h" |
Syntax
class FFeaturePackContentSource : public IContentSource
Remarks
A content source which represents a content upack.
Variables
Constructors
Type | Name | Description | |
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FFeaturePackContentSource
(
FString InFeaturePackPath |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | BuildListOfAdditionalFiles
(
TArray< FString >& AdditionalFileSourceList, |
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void | CopyAdditionalFilesToFolder
(
const FString& DestinationFolder, |
Copies the list of files specified in 'AdditionFilesToInclude' section in the config.ini of the feature pack. |
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bool | GetAdditionalFilesForPack
(
TArray< FString >& FileList, |
Returns a list of additional files (including the path) as specified in the config file if one exists in the pack file. |
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const TArray< EContentSourceCategory > & | Gets the category for the content source. | |
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const FString & | Gets the class types used in this pack. | |
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const FString & | ||
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TSharedPtr< FImageData > | GetIconData () |
Gets the image data for the icon which should represent the content source in the UI. |
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const FString & | GetIdent () |
Gets the identity of the content. |
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const TArray< FLocalizedText > & | Gets the asset types used in this pack. | |
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const TArray< FLocalizedText > & | Gets the description of the content source as an array or localized strings. | |
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const TArray< FLocalizedText > & | Gets the name of the content source as an array of localized strings. | |
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const TArray< TSharedPtr< FImageData > > & | Gets an array or image data for screenshots for the content source. | |
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const FString & | GetSortKey () |
Gets the category for the content source. |
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void | ||
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void | ||
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bool | InsertAdditionalResources
(
TArray< FFeaturePackLevelSet > InAdditionalFeaturePacks, |
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bool | InstallToProject
(
FString InstallPath |
Installs the content in the content source to the specific path. |
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bool | IsDataValid () |
Is the data in this content valid. |