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API > API/Editor > API/Editor/AIGraph > API/Editor/AIGraph/FGraphNodeClassData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AIGraphTypes.h | |||
FGraphNodeClassData
(
UClass* InClass, |
AIGraphTypes.h | ||
FGraphNodeClassData
(
const FTopLevelAssetPath& InGeneratedClassPath, |
AIGraphTypes.h | ||
FGraphNodeClassData
(
const FString& InAssetName, |
AIGraphTypes.h |
FGraphNodeClassData()
| Name | FGraphNodeClassData |
| Type | function |
| Header File | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
| Include Path | #include "AIGraphTypes.h" |
FGraphNodeClassData()
FGraphNodeClassData(UClass *, const FString &)
| Name | FGraphNodeClassData |
| Type | function |
| Header File | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
| Include Path | #include "AIGraphTypes.h" |
| Source | /Engine/Source/Editor/AIGraph/Private/AIGraphTypes.cpp |
FGraphNodeClassData
(
UClass * InClass,
const FString & InDeprecatedMessage
)
FGraphNodeClassData(const FTopLevelAssetPath &, UClass *)
| Name | FGraphNodeClassData |
| Type | function |
| Header File | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
| Include Path | #include "AIGraphTypes.h" |
| Source | /Engine/Source/Editor/AIGraph/Private/AIGraphTypes.cpp |
FGraphNodeClassData
(
const FTopLevelAssetPath & InGeneratedClassPath,
UClass * InClass
)
FGraphNodeClassData(const FString &, const FString &, const FString &, UClass *)
| Name | FGraphNodeClassData |
| Type | function |
| Header File | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
| Include Path | #include "AIGraphTypes.h" |
| Source | /Engine/Source/Editor/AIGraph/Private/AIGraphTypes.cpp |
FGraphNodeClassData
(
const FString & InAssetName,
const FString & InGeneratedClassPackage,
const FString & InClassName,
UClass * InClass
)