Navigation
API > API/Developer > API/Developer/TranslationEditor > API/Developer/TranslationEditor/FTranslationEditorModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< FTranslationEditor > CreateTranslationEditor
(
ULocalizationTarget*const LocalizationTarget, |
Creates an instance of translation editor object. | TranslationEditorModule.h | |
virtual TSharedRef< FTranslationEditor > CreateTranslationEditor
(
const FString& ManifestFile, |
Creates an instance of translation editor object. | TranslationEditorModule.h |
CreateTranslationEditor(ULocalizationTarget *const, const FString &, bool &)
Description
Creates an instance of translation editor object. Only virtual so that it can be called across the DLL boundary.
| Name | CreateTranslationEditor |
| Type | function |
| Header File | /Engine/Source/Developer/TranslationEditor/Public/TranslationEditorModule.h |
| Include Path | #include "TranslationEditorModule.h" |
| Source | /Engine/Source/Developer/TranslationEditor/Private/TranslationEditorModule.cpp |
virtual TSharedRef < FTranslationEditor > CreateTranslationEditor
(
ULocalizationTarget *const LocalizationTarget,
const FString & CultureToEdit,
bool & OutLoadedSuccessfully
)
The new instance of the translation editor
Parameters
| Name | Remarks |
|---|---|
| LocalizationTarget | The localization target whose data is to be used and edited. |
| CultureToEdit | The name of a supported culture of the localization target, whose archives should be edited. |
| OutLoadedSuccessfully | Whether or not the translation editor was able to load successfully from the .manifest and .archive files |
CreateTranslationEditor(const FString &, const FString &, const FString &, bool &)
Description
Creates an instance of translation editor object. Only virtual so that it can be called across the DLL boundary.
| Name | CreateTranslationEditor |
| Type | function |
| Header File | /Engine/Source/Developer/TranslationEditor/Public/TranslationEditorModule.h |
| Include Path | #include "TranslationEditorModule.h" |
| Source | /Engine/Source/Developer/TranslationEditor/Private/TranslationEditorModule.cpp |
virtual TSharedRef < FTranslationEditor > CreateTranslationEditor
(
const FString & ManifestFile,
const FString & NativeArchiveFile,
const FString & ArchiveFileToEdit,
bool & OutLoadedSuccessfully
)
The new instance of the translation editor
Parameters
| Name | Remarks |
|---|---|
| ManifestFile | The path to the manifest file to be used for contexts. |
| NativeArchiveFile | The path to the archive file for the native language. |
| ArchiveFileToEdit | The path to the archive file to be viewed and edited. |
| OutLoadedSuccessfully | Whether or not the translation editor was able to load successfully from the .manifest and .archive files |