Navigation
Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FRandomGraphTrack
- FBaseTimingTrack::Update()
- FRandomGraphTrack::Update()
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/GraphTrack.h |
Include | #include "Insights/ViewModels/GraphTrack.h" |
Source | /Engine/Source/Developer/TraceInsights/Private/Insights/ViewModels/GraphTrack.cpp |
virtual void Update
&40;
const ITimingTrackUpdateContext & Context
&41;
Remarks
Update callback called each frame, but only if the track is visible. In this update, it is assumed the track position and the track size are valid.