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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FBaseTimingTrack
- FBaseTimingTrack::Update()
- FRandomGraphTrack::Update()
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/BaseTimingTrack.h |
Include | #include "Insights/ViewModels/BaseTimingTrack.h" |
virtual void Update
&40;
const ITimingTrackUpdateContext & Context
&41;
Remarks
Update callback called each frame, but only if the track is visible. In this update, it is assumed the track position and the track size are valid.