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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FGraphTrack
- FBaseTimingTrack::PostUpdate()
- FGraphTrack::PostUpdate()
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/GraphTrack.h |
Include | #include "Insights/ViewModels/GraphTrack.h" |
Source | /Engine/Source/Developer/TraceInsights/Private/Insights/ViewModels/GraphTrack.cpp |
virtual void PostUpdate
&40;
const ITimingTrackUpdateContext & Context
&41;
Remarks
PostUpdate callback called each frame, but only if the track is visible. Track should update here its "hovered" state.