Navigation
Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FBaseTimingTrack
- FBaseTimingTrack::PostUpdate()
- FTimingEventsTrack::PostUpdate()
- FGraphTrack::PostUpdate()
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/BaseTimingTrack.h |
Include | #include "Insights/ViewModels/BaseTimingTrack.h" |
virtual void PostUpdate
&40;
const ITimingTrackUpdateContext & Context
&41;
Remarks
PostUpdate callback called each frame, but only if the track is visible. Track should update here its "hovered" state.