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Unreal Engine C++ API Reference > Developer > TextureFormat
Classes
Type | Name | Description | |
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FEncodedTextureDescription | Everything necessary to know the memory layout for an encoded untiled unpacked texture (i.e. enough information to describe the texture entirely to a PC hardware API). | |
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FEncodedTextureExtendedData | Extra data for an encoded texture. | |
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FTextureEngineParameters | Holds various engine configuration parameters that can affect the output of a build but should generally be constant across all texture builds. | |
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FTextureFormatCompressorCaps | Structure for texture format compressor capabilities. | |
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ITextureFormat | Interface for texture compression modules. | |
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ITextureFormatManagerModule | Module for the texture format manager | |
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ITextureFormatModule | Interface for texture format modules. | |
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ITextureTiler | Interface for platform formats that consume a linear, unpacked texture that an be built on a host platform (e.g. windows) and then tile/pack it as necessary. |
Functions
Type | Name | Description | |
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int32 | GetNumStreamingMipsDirect
(
int32 InNumMips, |
Calculate the number of streaming mips for the given set of texture properties. |
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bool | GetStreamingDisabledForNonVirtualTextureProperties
(
bool bInCubeMap, |