Navigation
Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
Syntax
struct FEncodedTextureExtendedData
Remarks
Extra data for an encoded texture. For "normal" textures (i.e. linear, without a packed mip tail), this must be all zeroes.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bSensitiveToLODBias | If true, this texture might change layouts if top mips are striped (i.e. LODBias is not zero). |
![]() |
uint32 | ExtData | |
![]() |
int8 | LODBiasIfSensitive | If bSensitiveToLODBias is set, this is the LODBias for this layout. |
![]() |
TArray< uint64, TInlineAllocator< 15 > > | MipSizesInBytes | With packing/tiling, mip sizes are not trivially computable. |
![]() |
int32 | NumMipsInTail |