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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureTiler
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
FSharedBuffer ProcessMipLevel
&40;
const FEncodedTextureDescription & InTextureDescription,
const FEncodedTextureExtendedData & InExtendedData,
TArrayView< FMemoryView > InLinearSurfaces,
int32 InMipIndex
&41; const
Remarks
InLinearSurfaces must have the necessary input mips for the mip level - i.e. for a packed mip tail, InMipIndex is the index of the top mip of the tail, and InLinearSurfaces must have all the source mips for the entire tail.