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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureTiler
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
FEncodedTextureExtendedData GetExtendedDataForTexture
&40;
const FEncodedTextureDescription & InTextureDescription,
int8 InLODBias
&41; const
Remarks
The generic texture tiling build function expects the following functions to exist that do what they say on the tin.
static const FUtf8StringView GetBuildFunctionNameStatic() static FGuid GetBuildFunctionVersionGuid() Generate and return any out-of-band data that needs to be saved for a given encoded texture description and LODBias.