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API > API/Developer > API/Developer/TextureFormat > API/Developer/TextureFormat/Interfaces > API/Developer/TextureFormat/Interfaces/ITextureFormat
References
| Module | TextureFormat |
| Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
| Include | #include "Interfaces/ITextureFormat.h" |
virtual bool CompressImageTiled
&40;
const FImage &42; Images,
uint32 NumImages,
const FTextureBuildSettings & BuildSettings,
FStringView DebugTexturePathName,
bool bImageHasAlphaChannel,
TSharedPtr< FTilerSettings > & TilerSettings,
struct FCompressedImage2D & OutCompressedImage
&41; const
Remarks
Compress an image (or images for a miptail) into a single mip blob with device-specific tiling. true on success, false otherwise.
Parameters
| Name | Description |
|---|---|
| Image | The input image. May be freed! |
| BuildSettings | Build settings. |
| bImageHasAlphaChannel | true if the image has a non-white alpha channel. |
| DebugTexturePathName | The path name of the texture we are building, for debug logging/filtering/dumping. |
| OutCompressedMip | The compressed image. |
| Tiler | The tiler settings. |