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API > API/Developer > API/Developer/TextureFormat > API/Developer/TextureFormat/FChildTextureFormat
Description
Exposes whether the format supports the fast/final encode speed switching in project settings. Needs the Format so that we can thunk through the child texture formats correctly.
Virtual Inheritance
- ITextureFormat::SupportsEncodeSpeed → FChildTextureFormat::SupportsEncodeSpeed
| Name | SupportsEncodeSpeed |
| Type | function |
| Header File | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h |
| Include Path | #include "ChildTextureFormat.h" |
virtual bool SupportsEncodeSpeed
(
FName Format,
const ITargetPlatformSettings * TargetPlatform
) const