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API > API/Developer > API/Developer/TextureCompressor > API/Developer/TextureCompressor/ITextureCompressorModule
Description
Returns the number of mips that the given texture will generate with the given build settings, as well as the size of the top mip. Used for physical textures - not virtual textures.
| Name | GetMipCountForBuildSettings |
| Type | function |
| Header File | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
| Include Path | #include "TextureCompressorModule.h" |
static int32 GetMipCountForBuildSettings
(
int32 InMip0SizeX,
int32 InMip0SizeY,
int32 InMip0NumSlices,
int32 InExistingMipCount,
const FTextureBuildSettings & InBuildSettings,
int32 & OutMip0SizeX,
int32 & OutMip0SizeY,
int32 & OutMip0NumSlices
)