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API > API/Developer > API/Developer/TextureCompressor
Compressed image data.
| Name | FCompressedImage2D |
| Type | struct |
| Header File | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
| Include Path | #include "TextureCompressorModule.h" |
Syntax
struct FCompressedImage2D
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumSlicesWithDepth | int32 | See FEncodedTextureDescription::GetNumSlices_WithDepth. | TextureCompressorModule.h | |
| PixelFormat | EPixelFormat | TextureCompressorModule.h | ||
| RawData | TArray64< uint8 > | TextureCompressorModule.h | ||
| SizeX | int32 | In the past Sizes here were aligned up to a compressed block size multiple that is no longer done, the real size is stored | TextureCompressorModule.h | |
| SizeY | int32 | TextureCompressorModule.h | ||
| SizeZ | int32 | TextureCompressorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetRHIStyleSizeZ
(
bool bTextureArray, |
This is the SizeZ that gets passed to the RHI texture mip map stuff. | TextureCompressorModule.h |