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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Interfaces > API/Developer/TargetPlatform/Interfaces/IShaderFormat
References
| Module | TargetPlatform |
| Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
| Include | #include "Interfaces/IShaderFormat.h" |
virtual void NotifyShaderCompiled
&40;
const TConstArrayView< uint8 > & PlatformDebugData,
FName Format
&41; const
Remarks
Called when a shader resource is cooked, so the shader format can perform platform-specific operations on the debug data. Does nothing on platforms that make no use of the platform debug data.