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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Interfaces > API/Developer/TargetPlatform/Interfaces/IShaderFormat > API/Developer/TargetPlatform/Interfaces/IShaderFormat/CompilePreprocessedShader
References
| Module | TargetPlatform |
| Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
| Include | #include "Interfaces/IShaderFormat.h" |
virtual void CompilePreprocessedShader
&40;
const FShaderCompilerInput & Input,
const FShaderPreprocessOutput & PreprocessOutput,
FShaderCompilerOutput & Output,
const FString & WorkingDirectory
&41; const
Remarks
Compile the specified preprocessed shader; only called if SupportsIndependentPreprocessing returns true