Navigation
API > API/Developer > API/Developer/TargetPlatform
Interface for target device sockets.
This interface provides an abstraction for communicating with processes running on the target.
| Name | ITargetDeviceSocket |
| Type | class |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h |
| Include Path | #include "Interfaces/ITargetDeviceSocket.h" |
Syntax
class ITargetDeviceSocket
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITargetDeviceSocket() |
Virtual destructor. | Interfaces/ITargetDeviceSocket.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Connected() |
Returns true if this socket is actually connected to another peer and is ready to send/receive data. | Interfaces/ITargetDeviceSocket.h | |
bool Receive
(
void* Data, |
Receive data from a connected process on the target device. | Interfaces/ITargetDeviceSocket.h | |
bool Send
(
const void* Data, |
Send data to a connected process on the target device. | Interfaces/ITargetDeviceSocket.h |