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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/IShaderFormat
Description
Virtual function that can be implemented by backends which require secondary compilation to specify a unique "key" identifier for the packing scheme (for validation in the runtime at load). see RequiresSecondaryCompile and the overloads of CompilePreprocessedShader for additional details.
| Name | GetPackedShaderKey |
| Type | function |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
| Include Path | #include "Interfaces/IShaderFormat.h" |
virtual int32 GetPackedShaderKey() const