Navigation
API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Common > API/Developer/TargetPlatform/Common/FTargetPlatformBase
- ITargetPlatform::AllowsEditorObjects()
- FTargetPlatformBase::AllowsEditorObjects()
References
| Module | TargetPlatform |
| Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
| Include | #include "Common/TargetPlatformBase.h" |
virtual bool AllowsEditorObjects&40;&41; const
Remarks
Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. This will allow a target platform to cook editoronly objects, but as if they were being cooked for a client. This is useful for a cooked editor scenario, where every pacakge is cooked, editor and game alike. true if this platform allows editor objects to be cooked, false otherwise.