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Unreal Engine C++ API Reference > Developer > TargetDeviceServices
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceServiceManager.h |
Include | #include "ITargetDeviceServiceManager.h" |
Syntax
class ITargetDeviceServiceManager
Remarks
Interface for target device service managers.
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual destructor. |
Functions
Type | Name | Description | |
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bool | AddStartupService
(
const FString& DeviceName |
Adds a service to the list of services that are started automatically. |
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int32 | GetServices
(
TArray< TSharedPtr< ITargetDeviceService, ESPMode::ThreadSafe >>& OutServices |
Gets the collection of target device services managed by this instance. |
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FOnTargetDeviceServiceAdded & | ||
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FOnTargetDeviceServiceRemoved & | ||
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void | RemoveStartupService
(
const FString& DeviceName |
Removes a service from the list of services that are started automatically. |
Classes
Type | Name | Description | |
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FOnTargetDeviceServiceAdded | Gets an event delegate that is executed when a target device service was added. | |
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FOnTargetDeviceServiceRemoved | Gets an event delegate that is executed when a target device service was removed. |