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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceService
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h |
Include | #include "ITargetDeviceService.h" |
bool CanStart
&40;
FName InFlavor
&41; const
Remarks
Checks whether this service can start.
A service can be started if it has a valid device and the device is connected. This method does not take into account whether the service is already started. true if the service can start, false otherwise.