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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
virtual bool IsAggregated&40;&41; const
Remarks
Checks if this is an aggregate (All_