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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
bool HasTargetPlatform
&40;
FName InTargetPlatformId
&41; const
Remarks
Checks whether this device proxy contains a variant for the provided platform. true if this device has a variant of the provided Target Platform .
Parameters
Name | Description |
---|---|
InTargetPlatformName | Target Platform Name for the target device to check for as a variant of this device. |