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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
FName GetTargetPlatformId
&40;
FName InVariant
&41; const
Remarks
Gets the target platform of the device variant. Target Platform Id.
Parameters
Name | Description |
---|---|
InVariant | Variant to get the platform id for. |