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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
const FString GetTargetDeviceId
&40;
FName InVariant
&41; const
Remarks
Gets the identifier of the device. The target device identifier.
Parameters
Name | Description |
---|---|
InVariant | name of the variant to return the device identifier for, If InVariant == NAME_None you'll get back the default target device identifier. |