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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
bool CanPowerOn&40;&41; const
Remarks
Checks whether this device can be powered on remotely. true if the device can be powered on, false otherwise.