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API > API/Developer > API/Developer/SourceControl > API/Developer/SourceControl/ISourceControlRevision
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetAnnotated
(
TArray< FAnnotationLine >& OutLines |
Get an annotated revision of the file & store it in a temp file. | ISourceControlRevision.h | |
bool GetAnnotated
(
FString& InOutFilename |
Get an annotated revision of the file & store it in a temp file. | ISourceControlRevision.h |
GetAnnotated(TArray< FAnnotationLine > &)
Description
Get an annotated revision of the file & store it in a temp file.
| Name | GetAnnotated |
| Type | function |
| Header File | /Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h |
| Include Path | #include "ISourceControlRevision.h" |
bool GetAnnotated
(
TArray < FAnnotationLine > & OutLines
) const
true if the operation succeeded.
Parameters
| Name | Remarks |
|---|---|
| OutLines | Array of lines representing the contents of the file. |
GetAnnotated(FString &)
Description
Get an annotated revision of the file & store it in a temp file.
| Name | GetAnnotated |
| Type | function |
| Header File | /Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h |
| Include Path | #include "ISourceControlRevision.h" |
bool GetAnnotated
(
FString & InOutFilename
) const
true if the operation succeeded.
Parameters
| Name | Remarks |
|---|---|
| InOutFilename | The filename that the revision will be written to. If this is empty a temp filename will be generated and returned in this string. |