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API > API/Developer > API/Developer/SourceControl > API/Developer/SourceControl/ISourceControlProvider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterStateBranches
(
const TArray< FString >& BranchNames, |
Register branches to query for state in addition to the current branch | ISourceControlProvider.h | |
virtual void RegisterStateBranches
(
const TArray< FString >& BranchNames, |
Register branches to query for state in addition to the current branch | ISourceControlProvider.h |
RegisterStateBranches(const TArray< FString > &, const FString &)
Description
Register branches to query for state in addition to the current branch
| Name | RegisterStateBranches |
| Type | function |
| Header File | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
| Include Path | #include "ISourceControlProvider.h" |
void RegisterStateBranches
(
const TArray < FString > & BranchNames,
const FString & ContentRoot
)
Parameters
| Name | Remarks |
|---|---|
| BranchNames | Names of the branches to query |
| ContentRoot | Path to the content root for branch mapping |
RegisterStateBranches(const TArray< FString > &, const TArray< FString > &)
Description
Register branches to query for state in addition to the current branch
| Name | RegisterStateBranches |
| Type | function |
| Header File | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
| Include Path | #include "ISourceControlProvider.h" |
| Source | /Engine/Source/Developer/SourceControl/Private/ISourceControlProvider.cpp |
virtual void RegisterStateBranches
(
const TArray < FString > & BranchNames,
const TArray < FString > & ContentRoots
)
Parameters
| Name | Remarks |
|---|---|
| BranchNames | Names of the branches to query |
| ContentRoots | Paths to the content roots for branch mapping |