Navigation
Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider > GetState
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
Include | #include "ISourceControlProvider.h" |
Source | /Engine/Source/Developer/SourceControl/Private/ISourceControlProvider.cpp |
virtual FSourceControlStatePtr GetState
&40;
const FString & InFile,
EStateCacheUsage::Type InStateCacheUsage
&41;
Remarks
Helper overload for state retrieval, see GetState().