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Unreal Engine C++ API Reference > Developer > SourceControl > FUpdateStatus
- ISourceControlOperation::GetName()
- FUpdateStatus::GetName()
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
virtual FName GetName&40;&41; const
Remarks
Get the name of this operation, used as a unique identifier