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Unreal Engine C++ API Reference > Developer > SourceCodeAccess > ISourceCodeAccessModule
References
Module | SourceCodeAccess |
Header | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h |
Include | #include "ISourceCodeAccessModule.h" |
FDoneLaunchingCodeAccessor & OnDoneLaunchingCodeAccessor&40;&41;
Remarks
Gets the Event that is broadcasted when an attempted launch of this code accessor was successful or failed