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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SimplifySkeletalMeshLOD
(
FSkeletalMeshUpdateContext& UpdateContext, |
Simplifies the static mesh based upon various user settings for DesiredLOD. | LODUtilities.h | |
static void SimplifySkeletalMeshLOD
(
USkeletalMesh* SkeletalMesh, |
Simplifies the static mesh based upon various user settings for DesiredLOD This is private function that gets called by SimplifySkeletalMesh | LODUtilities.h |
SimplifySkeletalMeshLOD(FSkeletalMeshUpdateContext &, int32, const class ITargetPlatform , bool, std::atomic< bool > )
Description
Simplifies the static mesh based upon various user settings for DesiredLOD.
| Name | SimplifySkeletalMeshLOD |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
static void SimplifySkeletalMeshLOD
(
FSkeletalMeshUpdateContext & UpdateContext,
int32 DesiredLOD,
const class ITargetPlatform * TargetPlatform,
bool bRestoreClothing,
std::atomic< bool > * OutNeedsPackageDirtied
)
Parameters
| Name | Remarks |
|---|---|
| UpdateContext | The skeletal mesh and actor components to operate on. |
| DesiredLOD | The LOD to simplify |
SimplifySkeletalMeshLOD(USkeletalMesh , int32, const ITargetPlatform , bool, TArray< FMorphTargetUpdateRequest > &, std::atomic< bool > *)
Description
Simplifies the static mesh based upon various user settings for DesiredLOD This is private function that gets called by SimplifySkeletalMesh
| Name | SimplifySkeletalMeshLOD |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
| Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void SimplifySkeletalMeshLOD
(
USkeletalMesh * SkeletalMesh,
int32 DesiredLOD,
const ITargetPlatform * TargetPlatform,
bool bRestoreClothing,
TArray< FMorphTargetUpdateRequest > & OutMorphRequests,
std::atomic< bool > * OutNeedsPackageDirtied
)
Parameters
| Name | Remarks |
|---|---|
| SkeletalMesh | The skeletal mesh and actor components to operate on. |
| DesiredLOD | Desired LOD |