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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RestoreClothingFromBackup
(
USkeletalMesh* SkeletalMesh, |
LODUtilities.h | ||
static void RestoreClothingFromBackup
(
USkeletalMesh* SkeletalMesh, |
LODUtilities.h |
RestoreClothingFromBackup(USkeletalMesh *, TArray< ClothingAssetUtils::FClothingAssetMeshBinding > &)
| Name | RestoreClothingFromBackup |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
| Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void RestoreClothingFromBackup
(
USkeletalMesh * SkeletalMesh,
TArray< ClothingAssetUtils::FClothingAssetMeshBinding > & ClothingBindings
)
RestoreClothingFromBackup(USkeletalMesh *, TArray< ClothingAssetUtils::FClothingAssetMeshBinding > &, const int32)
| Name | RestoreClothingFromBackup |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
| Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void RestoreClothingFromBackup
(
USkeletalMesh * SkeletalMesh,
TArray< ClothingAssetUtils::FClothingAssetMeshBinding > & ClothingBindings,
const int32 LODIndex
)