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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities
Description
Process and update the vertex Influences using the predefined wedges
Process and update the vertex Influences using the predefined wedges
| Name | ProcessImportMeshInfluences |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
| Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void ProcessImportMeshInfluences
(
const int32 VertexCount,
TArray< SkeletalMeshImportData::FRawBoneInfluence > & Influences,
const FString & MeshName
)
Parameters
| Name | Remarks |
|---|---|
| VertexCount | The number of wedges in the corresponding mesh. |
| Influences | BoneWeights and Ids for the corresponding vertices. |
| MeshName | Name of mesh, used for warning messages |
| VertexCount | The number of vertices in the corresponding mesh. |
| Influences | BoneWeights and Ids for the corresponding vertices. |