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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities/FMorphTargetUpdateRequest
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LODUtilities.h | |||
FMorphTargetUpdateRequest
(
USkeletalMesh* InSkeletalMesh, |
LODUtilities.h | ||
FMorphTargetUpdateRequest
(
USkeletalMesh* InSkeletalMesh, |
LODUtilities.h |
FMorphTargetUpdateRequest()
| Name | FMorphTargetUpdateRequest |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
FMorphTargetUpdateRequest()
FMorphTargetUpdateRequest(USkeletalMesh *, const int32)
| Name | FMorphTargetUpdateRequest |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
FMorphTargetUpdateRequest
(
USkeletalMesh * InSkeletalMesh,
const int32 InDestinationLOD
)
FMorphTargetUpdateRequest(USkeletalMesh *, const int32, const int32, FInlineReductionDataParameter &&)
| Name | FMorphTargetUpdateRequest |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
FMorphTargetUpdateRequest
(
USkeletalMesh * InSkeletalMesh,
const int32 InSourceLOD,
const int32 InDestinationLOD,
FInlineReductionDataParameter && InReductionData
)