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Helper struct to define inline data when applying morph target on a reduce LOD. Inline data is needed when reduction is inline (LOD reduce itself).
| Name | FInlineReductionDataParameter |
| Type | struct |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
Syntax
struct FInlineReductionDataParameter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDataValid | bool | LODUtilities.h | ||
| InlineOriginalSrcModel | FSkeletalMeshLODModel | LODUtilities.h | ||
| InlineOriginalSrcMorphTargetData | TMap< FString, TArray< FMorphTargetDelta > > | LODUtilities.h |