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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BuildMorphTargets
(
USkeletalMesh* SkeletalMesh, |
Build the morph targets for the specified LOD. | LODUtilities.h | |
static void BuildMorphTargets
(
USkeletalMesh* SkeletalMesh, |
Same as above but use normals from the source mesh description to build up the morph targets. | LODUtilities.h |
BuildMorphTargets(USkeletalMesh *, class FSkeletalMeshImportData &, int32, bool, bool, bool, const FOverlappingThresholds &)
Description
Build the morph targets for the specified LOD. The function use the Morph target data stored in the FSkeletalMeshImportData ImportData structure
| Name | BuildMorphTargets |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
| Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void BuildMorphTargets
(
USkeletalMesh * SkeletalMesh,
class FSkeletalMeshImportData & ImportData,
int32 LODIndex,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
const FOverlappingThresholds & Thresholds
)
BuildMorphTargets(USkeletalMesh *, const FMeshDescription &, FSkeletalMeshImportData &, int32, bool, bool, bool, const FOverlappingThresholds &)
Description
Same as above but use normals from the source mesh description to build up the morph targets.
| Name | BuildMorphTargets |
| Type | function |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
| Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void BuildMorphTargets
(
USkeletalMesh * SkeletalMesh,
const FMeshDescription & SkeletalMeshModel,
FSkeletalMeshImportData & ImportData,
int32 LODIndex,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
const FOverlappingThresholds & Thresholds
)