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API > API/Developer > API/Developer/SharedSettingsWidgets > API/Developer/SharedSettingsWidgets/FShaderFormatsPropertyDetails
| Type | Name | Description | |
|---|---|---|---|
| void | CreateTargetShaderFormatsPropertyView
(
ITargetPlatform* TargetPlatform, |
CreateTargetShaderFormatsPropertyView now gets RHI names via FName instead of FString. Please change your callback function as this is a breaking change. | |
| void | CreateTargetShaderFormatsPropertyView
(
ITargetPlatform* TargetPlatform, |
Create the UI to select which windows shader formats we are targeting |