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API > API/Developer > API/Developer/SharedSettingsWidgets > API/Developer/SharedSettingsWidgets/FShaderFormatsPropertyDetails > API/Developer/SharedSettingsWidgets/FShaderFormatsPropertyDetails/CreateTargetShad-
References
| Module | SharedSettingsWidgets |
| Header | /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h |
| Include | #include "ShaderFormatsPropertyDetails.h" |
void CreateTargetShaderFormatsPropertyView
&40;
ITargetPlatform &42; TargetPlatform,
GetFriendlyNameFromRHINameFnc &42; FriendlyNameFnc,
FilterShaderPlatformFnc &42; FilterShaderPlatformFunc,
ECategoryPriority::Type InPriority
&41;
Remarks
Create the UI to select which windows shader formats we are targeting