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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RemoveUnusedInputs
(
FString& InOutSourceCode, |
ShaderCompilerCommon.h | ||
bool RemoveUnusedInputs
(
FString& InOutSourceCode, |
ShaderCompilerCommon.h |
RemoveUnusedInputs(FString &, const TArray< FString > &, FString &, TArray< FString > &)
| Name | RemoveUnusedInputs |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslUtils.cpp |
bool RemoveUnusedInputs
(
FString & InOutSourceCode,
const TArray< FString > & InUsedInputs,
FString & InOutEntryPoint,
TArray< FString > & OutErrors
)
RemoveUnusedInputs(FString &, TConstArrayView< FStringView >, TConstArrayView< FScopedDeclarations >, FString &, TArray< FString > &)
| Name | RemoveUnusedInputs |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslUtils.cpp |
bool RemoveUnusedInputs
(
FString & InOutSourceCode,
TConstArrayView< FStringView > InUsedInputs,
TConstArrayView< FScopedDeclarations > InScopedDeclarations,
FString & InOutEntryPoint,
TArray< FString > & OutErrors
)