Navigation
API > API/Developer > API/Developer/ShaderCompilerCommon
Shader conductor output target descriptor.
| Name | FShaderConductorTarget |
| Type | struct |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
| Include Path | #include "ShaderConductorContext.h" |
Syntax
struct FShaderConductorTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderConductorTarget() |
ShaderConductorContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompileFlags | TPimplPtr< FShaderCompilerDefinitions > | Cross compilation flags. | ShaderConductorContext.h | |
| Language | EShaderConductorLanguage | Target shader semantics, e.g. "macOS" or "iOS" for Metal GPU semantics. | ShaderConductorContext.h | |
| VariableTypeRenameCallback | TFunction< bool(const FAnsiStringView &VariableName, const FAnsiStringView &TypeName, FString &OutRenamedTypeName)> | Optional callback to rename certain variable types. | ShaderConductorContext.h | |
| Version | int32 | Target shader version. | ShaderConductorContext.h |