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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WritePackedGlobal
(
const SpvReflectBlockVariable& Variable |
HlslccHeaderWriter.h | ||
void WritePackedGlobal
(
const TCHAR* ResourceName, |
HlslccHeaderWriter.h |
WritePackedGlobal(const SpvReflectBlockVariable &)
| Name | WritePackedGlobal |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedGlobal
(
const SpvReflectBlockVariable & Variable
)
WritePackedGlobal(const TCHAR *, EPackedTypeName, uint32, uint32)
| Name | WritePackedGlobal |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedGlobal
(
const TCHAR * ResourceName,
EPackedTypeName PackedType,
uint32 ByteOffset,
uint32 ByteSize
)