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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void WriteIOAttribute
(
FString& OutMetaData, |
HlslccHeaderWriter.h | ||
void WriteIOAttribute
(
FString& OutMetaData, |
HlslccHeaderWriter.h |
WriteIOAttribute(FString &, const SpvReflectInterfaceVariable &, bool)
| Name | WriteIOAttribute |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
static void WriteIOAttribute
(
FString & OutMetaData,
const SpvReflectInterfaceVariable & Attribute,
bool bIsInput
)
WriteIOAttribute(FString &, const TCHAR , const TCHAR , int32, bool, bool)
| Name | WriteIOAttribute |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WriteIOAttribute
(
FString & OutMetaData,
const TCHAR * AttributeName,
const TCHAR * TypeSpecifier,
int32 Location,
bool bLocationPrefix,
bool bLocationSuffix
)