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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter
| |
|
| Name |
FMetaDataStrings |
| Type |
struct |
| Header File |
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path |
#include "HlslccHeaderWriter.h" |
Syntax
struct FMetaDataStrings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AccelerationStructures |
FString |
|
HlslccHeaderWriter.h |
|
| ArgumentBuffers |
FString |
|
HlslccHeaderWriter.h |
|
| CompilerInfo |
FString |
|
HlslccHeaderWriter.h |
|
| ExternalTextures |
FString |
|
HlslccHeaderWriter.h |
|
| InputAttributes |
FString |
|
HlslccHeaderWriter.h |
|
| NumThreads |
FString |
|
HlslccHeaderWriter.h |
|
| OutputAttributes |
FString |
|
HlslccHeaderWriter.h |
|
| PackedGlobals |
FString |
|
HlslccHeaderWriter.h |
|
| PackedUBCopies |
FString |
|
HlslccHeaderWriter.h |
|
| PackedUBFields |
TMap< FString, FString > |
|
HlslccHeaderWriter.h |
|
| PackedUBGlobalCopies |
FString |
|
HlslccHeaderWriter.h |
|
| PackedUBs |
TMap< FString, FString > |
|
HlslccHeaderWriter.h |
|
| SamplerStates |
FString |
|
HlslccHeaderWriter.h |
|
| SideTable |
FString |
|
HlslccHeaderWriter.h |
|
| SourceInfo |
FString |
|
HlslccHeaderWriter.h |
|
| SRVs |
FString |
|
HlslccHeaderWriter.h |
|
| UAVs |
FString |
|
HlslccHeaderWriter.h |
|
| UniformBlocks |
FString |
|
HlslccHeaderWriter.h |
|