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API > API/Developer > API/Developer/PhysicsUtilities
References
| Module | PhysicsUtilities |
| Header | /Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h |
| Include | #include "PhysicsAssetUtils.h" |
namespace FPhysicsAssetUtils
{
bool FPhysicsAssetUtils&58;&58;CreateCollisionFromBones
&40;
UBodySetup &42; bs,
USkeletalMesh &42; skelMesh,
const TArray< int32 > & BoneIndices,
FPhysAssetCreateParams & Params,
const FBoneVertInfo & Info
&41;
}
Remarks
Replaces any collision already in the BodySetup with an auto-generated one using the parameters provided. Returns true if successfully created collision from all specified bones
Parameters
| Name | Description |
|---|---|
| bs | BodySetup to create the collision for |
| skelMesh | The SkeletalMesh we create collision for |
| BoneIndices | Indices of the bones the collisions are created for |
| Params | Additional parameters to control the creation |
| Info | The vertices to create the collision for |