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TEnumAsByte< EAngularConstraintMotion > |
AngularConstraintMode |
The type of angular constraint to create between bodies |
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bool |
bAutoOrientToBone |
Whether to automatically orient the created bodies to their corresponding bones |
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bool |
bBodyForAll |
Forces creation of a body for each bone |
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bool |
bCreateConstraints |
Whether to create constraints between adjacent created bodies |
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bool |
bDisableCollisionsByDefault |
Whether to disable collision of body with other bodies on creation |
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bool |
bWalkPastSmall |
Whether to skip small bones entirely (rather than merge them with adjacent bones) |
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TEnumAsByte< EPhysAssetFitGeomType > |
GeomType |
The geometry type that should be used when creating bodies |
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int32 |
HullCount |
When creating multiple convex hulls, the maximum number that will be created. |
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int32 |
MaxHullVerts |
When creating convex hulls, the maximum verts that should be created |
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meta |
When creating level sets, the grid resolution to use |
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float |
MinBoneSize |
Bones that are shorter than this value will be ignored for body creation |
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float |
MinWeldSize |
Bones that are smaller than this value will be merged together for body creation |
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TEnumAsByte< EPhysAssetFitVertWeight > |
VertWeight |
How vertices are mapped to bones when approximating them with bodies |