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API > API/Developer > API/Developer/OutputLog
Implements the Editor style settings.
| Name | UOutputLogSettings |
| Type | class |
| Header File | /Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h |
| Include Path | #include "OutputLogSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings)
class UOutputLogSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UOutputLogSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UOutputLogSettings() |
OutputLogSettings.h |
Classes
| Name | Remarks |
|---|---|
| FSettingChangedEvent | Returns an event delegate that is executed when a setting has changed. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCycleToOutputLogDrawer | bool | If checked pressing the console command shortcut will cycle between focusing the status bar console, opening the output log drawer, and back to the previous focus target. | OutputLogSettings.h |
|
| bEnableOutputLogClearOnPIE | bool | OutputLogSettings.h |
|
|
| bEnableOutputLogWordWrap | bool | OutputLogSettings.h |
|
|
| CategoryColorizationMode | ELogCategoryColorizationMode | How should categories be colorized in the output log? | OutputLogSettings.h |
|
| LogFontSize | int32 | The font size used in the output log | OutputLogSettings.h |
|
| LogTimestampMode | TEnumAsByte< ELogTimes::Type > | The display mode for timestamps in the output log window | OutputLogSettings.h |
|
| OutputLogTabFilter | FOutputLogFilterSettings | The most recently used filter settings. | OutputLogSettings.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SettingChangedEvent | FSettingChangedEvent | Holds an event delegate that is executed when a setting has changed. | OutputLogSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSettingChangedEvent & OnSettingChanged() |
OutputLogSettings.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
OutputLogSettings.h |