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Unreal Engine C++ API Reference > Developer > OutputLog
Inheritance Hierarchy
- IModuleInterface
- FOutputLogModule
References
Module | OutputLog |
Header | /Engine/Source/Developer/OutputLog/Public/OutputLogModule.h |
Include | #include "OutputLogModule.h" |
Syntax
class FOutputLogModule : public IModuleInterface
Functions
Type | Name | Description | |
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void | ClearOnPIE
(
const bool bIsSimulating |
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void | Closes the debug console for the specified window | |
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void | Opens and focuses on the Output Log Drawer if the status bar exists, otherwise opens and focuses on the Output Log Tab. | |
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void | FocusOutputLogConsoleBox
(
const TSharedRef< SWidget > OutputLogToFocus |
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FOutputLogModule & | Get () |
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const TSharedPtr< SWidget > | GetOutputLog () |
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const TSharedPtr< SDockTab > | ||
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TSharedRef< SWidget > | MakeConsoleInputBox
(
TSharedPtr< SMultiLineEditableTextBox >& OutExposedEditableTextBox, |
Generates a console input box widget. |
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TSharedRef< SWidget > | MakeOutputLogDrawerWidget
(
const FSimpleDelegate& OnCloseConsole |
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TSharedRef< SWidget > | MakeOutputLogWidget
(
const FOutputLogCreationParams& Params |
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void | Opens the output log tab, or brings it to front if it's already open | |
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bool | Returns the value of bCycleToOutputLogDrawer from the module OutputLogSettings. | |
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bool | Returns whether debug console widgets should be hidden | |
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void | ToggleDebugConsoleForWindow
(
const TSharedRef< SWindow >& Window, |
Opens a debug console in the specified window, if not already open |
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void | UpdateOutputLogFilter
(
const TArray< FName >& CategoriesToShow, |
Change the output log's filter. If CategoriesToShow is empty, all categories will be shown. |
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void | Change the output log's filter. If CategoriesToShow is empty, all categories will be shown. |
Overridden from IModuleInterface
Type | Name | Description | |
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Classes
Type | Name | Description | |
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FOutputFilterParams |